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Speed Healing
Battlefield Style

When one is on a battlefield or has a patient who is in danger of bleeding to death, one has very little time if any to get the needed healing work done. I've seen Reiki masters here on this plane at work, and still the wounds take 4 or 5 days to heal. I know nothing of Reiki, and can't compare, but it seems to be awfully popular. I'm an old Field Healer, by necessity rather than trade, and my techniques might be crude in comparison. Still, writing out what I do when I heal might be of interest and benefit to people. This is by no means superior to any other technique. I just offer it up as another way, a faster way than what I have witnessed here on Earth to date. Faster isn't always better though and comes at the price of comfort.

In the field, one values speed of repair over patient comfort, though pain dim is a part of the process. The objective of the healing was to get the Adrastai back on his feet and fighting again as quickly as possible, or patch him up enough not to bleed out on the way to the Healing Wing. Since 95% of my experience is using it on trained Adrastai, I've usually relied on their endurance training to get them through the rather intense burning pain associated with part of this technique. When I use it on people here for cuts and so on, I have to go much more slowly and use a lot more pain dim. The wounds heal more slowly than they otherwise would as well.

Torlinque on the other hand, is used to me and can endure a great deal. He's actually gotten to where he prefers me to the Healers in the Temple who work more slowly and aren't as schooled in the field techniques.

To use this technique, it's rather necessary to have a good working knowledge of the internal anatomy of the species you're working on, not so much for just cuts in the skin.

If there was time, which there usually wasn't, I'd cast a sleeping spell first depending on the extent of the injuries. It's always easier when the patient isn't writhing around in agony. Sleeping spells don't work very well or very consistently on this Earth plane though.

Most often, stopping bleeding was paramount to easing pain. To do that, 2 things are done simultaneously. First, the wound is closed by drawing the tissues together. This is just telekinesis, but it needs to be done from the deepest part of the wound and working toward the surface of the skin, as this is the way flesh wounds heal on their own. (Bone grows differently, creating a net-like structure containing lots of calcium first, and then filling in the holes. Be sure bones are set correctly before attempting to knit them.)

Second, at the same time, one creates a ward zone around the wound and speeds up time inside it, concentrating on increasing the rate of cellular mitosis. Because the growth rate of the cells is increased to such a rapid rate, the patient will experience an intense burning pain at the wound site. The degree to which the patient can endure this varies. Pay attention and increase pain dim and decrease speed of time in the wound zone accordingly. Keep the cells generating throughout the healing until the wound is completely closed and bleeding stops.

Third, as part of this, one will want to use pain dim for the comfort of one's patient. Pain in the patient creates stress and tension. This is especially important if there is muscle tissue involved in the injury. Stress and tension in muscle tissue increases the risk of spasms. Spasms increase muscular injury. When I use pain dim, I "See" one of 2 colors of light, either ice blue or green. I try blue first as most people respond to it. About 30% of people respond better to green though, and some will respond to a combination of the 2. Very few will need or be able to tolerate white. You will know if it's working from the patient's response, and can adjust accordingly. If the patient is exhibiting emotional trauma as well, such as extensive fear, it is wise to use a calming spell. Ideally, another healer or lay person can take that duty while you tend to the wounds themselves.

Fourth, and this is the step I find people omit most often, the Healer must remove the memory of the injury from the tissue, otherwise it will continue to cause pain and stiffness for the patient at the wound site even though the wound is closed. This step is very important. Neglecting it slows wound healing considerably. When I do this, I "See" the memory of the injury in the patient's body, often of the weapon that created the injury as well. It is usually a dark reddish purple in color. This is memory of trauma that the cells themselves retain. This is not in the mind of the patient. I "reach into" the patient's body and pull out the memory, shaking it off my hands into the ground, or placing it into the ground to dissipate. It's sort of like what one does when one is cleaning blockages out of someone else's chakras. Pain dim is usually needed until this final step is complete.

Here on this plane, this technique works fairly well. Wounds take about half the time to heal than they otherwise would, and I can usually get bleeding to stop and wounds to scab over in the space of a very few minutes. Of course, the bigger the cut, the longer it takes on this plane. On Selar, all that would be left of a wound would usually be a thin silvery line of scar that would fade in a day or two. Unfortunately it's not like that here. Often, especially if I'm working on an injury on myself, I'll repeat the technique once a day until the wound is gone or quits bothering me.

 

  
 
 

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